 Modeled in Softimage. | |
 Modeled in Softimage | |
 The antique flintlock gun was modeled off actual reference found in ebay. | | |
| | | | | | |
 Modeled in Softimage. Normal and AO maps rendered in 3dsMax9. Textures done in Photoshop and Crazy Bump. | |
 Modeled in Softimage. Normal and AO maps rendered in 3dsMax9. Textures done in Photoshop and Crazy Bump. | |
 Maps were baked using 3ds Max 9 at 2048x2048. Texture work done using Photoshop and Crazybump. | |
 Modeled in Softimage. Maps baked using 3ds Max 9. Textures done using Photoshop and Crazy Bump. Rendered using the marmoset Engine |
| | | | | | |
 Modeled in Softimage. Maps baked using 3ds Max 9. Textures done using Photoshop and Crazy Bump. Rendered using the marmoset Engine | |
 The lantern was modeled off reference images found browsing google. | |
 Modeled in Softimage. | |
 Modeled in Softimage. |
| | | | | | |
 The Barber's Chair, was modeled off reference found browsing around google images. | |
 Modeled in Softimage. High Poly Sculpted in Zbrush 3.5. Textures done using Zbrush's Polypaint, Photoshop, and Crazy Bump. Rendered in Marmoset Engine. | |
 Modeled in Softimage. High Poly Sculpted in Zbrush 3.5. Textures done using Zbrush's Polypaint, Photoshop, and Crazy Bump. Rendered in Marmoset Engine. | |
 Modeled in Softimage. High Poly Sculpted in Zbrush 3.5. Textures done using Zbrush's Polypaint, Photoshop, and Crazy Bump. Rendered in Marmoset Engine. |
| | | | | | |
 Modeled in Softimage. High Poly Sculpted in Zbrush 3.5. Textures done using Zbrush's Polypaint, Photoshop, and Crazy Bump. Rendered in Marmoset Engine. | |
 Maps were casted at 4096x4096 using Zbrush 3.5. Texture done using PolyPaint, Photoshop and Crazy Bump. Rendered in the Marmoset Engine | |
 Modeled in Softimage. Maps baked using 3ds Max 9. Textures done using Photoshop and Crazy Bump. Rendered using the marmoset Engine | |
 The Scuba Helmet was modeled after reference pictures gathered from google and ebay. |
| | | | | | |
 >Modeled in Softimage. Maps baked using 3ds Max 9. Textures done using Photoshop and Crazy Bump. Rendered using the marmoset Engine | |
 Modeled in Softimage. Maps baked using 3ds Max 9. Textures done using Photoshop and Crazy Bump. Rendered using the marmoset Engine | |  Modeled in Softimage. | |  Modeled in Softimage. |
| | | | | | |
 Modeled in Softimage. Sculpted in Zbrush. Textured Using Zbrush's PolyPaint and Photoshop. | |
 Modeled in Softimage. Sculpted in Zbrush. Textured Using Zbrush's PolyPaint and Photoshop. | |
 Modeled in Softimage. Sculpted in Zbrush. Textured Using Zbrush's PolyPaint and Photoshop. Rendered in Softimage, using ToonShaders. Composited in Photoshop. | |
 Modeled in Softimage. Sculpted in Zbrush. Textured Using Zbrush's PolyPaint and Photoshop. Rendered in Softimage, using ToonShaders. Composited in Photoshop. |
| | | | | | |
 Modeled in Softimage. Sculpted in Zbrush. Textured Using Zbrush's PolyPaint and Photoshop. Rendered in Softimage, using ToonShaders. Composited in Photoshop. | |  Modeled in Softimage. Sculpted in Zbrush. Textured Using Zbrush's PolyPaint and Photoshop. Rendered in Softimage, using ToonShaders. Composited in Photoshop. | |
 Modeled in Softimage. Sculpted in Zbrush. Textured Using Zbrush's PolyPaint and Photoshop. Rendered in Softimage, using ToonShaders. Composited in Photoshop. | |
 The 2009 Comic Con Challenge theme was to pick a hero and time. And make them fit on that era. I chose Sam, from Sam and Twitch. On to the top left corner is some of the concepts i had drawn for it. My idea was to make him a vietnam soldier. The rest were just general reference from several games. Biggest influence was street figther and contra.. |
No comments:
Post a Comment